Cabal Online was first released in South Korea in October 2005. The game was later released from closed beta testing in Europe in July 2006, and in December 2006 it was announnced that the game and all subsequent versions had become free-to-play. In North America, OGPlanet had picked up the license for the game and open beta testing began on February 1, 2008. It was also stated that the full release would most likely be by the end of February. On 28 February 2008, the game officially launched in North America, while open beta began in South-East Asia in March 2008. On 2009 Feburay the game launched its first open beta for 'Cabal Global' (GSC).
Like many MMORPGs, gameplay centers around killing monsters, doing quests and venturing into dungeons to obtain experience points (cabal alz) and "Alz", the ingame currency (Alz means gold pieces). Players can band together to form a party, with a maximum of 7 characters. Extra "Party Bonus" is obtained by the members of the party, based on their contributions.
Characters exist on "servers", each with its own unique name (e.g. Mercury, Venus, Earth, Mars, Jupiter, Neptune). Though the North American version of the game only has 2 different servers, Mercury and Venus. However, players from different servers cannot interact with each other, and characters cannot be transferred between servers. In each server, cabal gold players can create multiple characters (up to 6 per server per account). Every server has 20 channels, some with its own specifics. (e.g. Channel 20 is a War Channel- Players can PK freely through the channel). There are 4 Premium Channels (Special Channels only accessible when the premium is bought (Astral Points). There is a Trade channel (Special for Trading) and a Beginner Channel (For new starters). Each server offers the same ingame content, and is split into multiple channels, among which players are allowed to freely switch. There are specific channels for certain activities, like trading and conducting war.You can buy alz.